Tag Archives: SONY

Rovio teams up with Sony for the Angry Birds movie, coming July 2016

Rovio has announced, via tweet and then by news release, that it has lined up a deal and a date with Sony Pictures to distribute the upcoming Angry Birds movie. Rovio's been working on putting the frustrated fowl into a motion picture for a while, but this announcement makes it more or less a done deal -- all that needs to happen is that it gets made. Rovio says the movie will be out in theaters on July 1, 2016.

The film will be in 3D (and animated, of course). It'll be produced by Despicable Me producer John Cohen, along with David Maisel. There's no director or writer yet announced, but this isn't exactly rocket science: Odds are that there will be green pigs stealing the birds' eggs, and the birds will have to team up together in a heartwarming way to get revenge. In fact, Rovio, if you need a hand, I could punch out a treatment for you. Just let me know.

Rovio teams up with Sony for the Angry Birds movie, coming July 2016 originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 15 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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Sony waives its publishing fee; Would Apple ever do the same?

Video-game maker Sony has been making a big push for independent developers lately, both on its handheld PS Vita system and on its upcoming PlayStation 4 console, and yesterday, the company took another big step. Sony has decided to waive its usual US$99 fee for PlayStation Mobile developers, meaning that anyone can join the developer network and publish games on its platforms for free. That's a big move, and while it might not mean a boost in PlayStation Mobile publishing (there are other hiccups, such as the difficulty of game creation and the limited size of the market), it does show just how open Sony is to independent software developers.

So here's a question: Would Apple ever do the same thing? Ever since the App Store opened, Apple has charged $99 a year for a developer account to publish apps on its platforms. Anyone can download and use Xcode to make apps, but to publish them, you've had to pay that fee, and the price has never changed.

If Apple did lower the price or remove it, there would be some benefits: There'd be more apps on the App Store, and thus more potential profit for Apple and its developers. The developer community would be more open, which would lead to better documentation and communication in general. And while, yes, there would probably be even more low-quality apps, there would also be more potential for great or terrific apps that focus on a relatively niche market.

However, Apple would lose all the money it makes from the developer fee, money that probably goes into maintaining the developer network and its services. And Apple likely doesn't want the dev network to be a complete free for all. It still uses that network to beta test new software and operating systems, and there is still (technically) a non-disclosure agreement that binds anyone who signs up for the program.

Plus, it's not like Apple needs more developers. Those numbers are growing every day, even with the fee in place. So it seems unlikely that Apple will drop or even change that fee anytime soon: It's a very low barrier to development, but for Apple, it's better than no barrier at all.

Sony waives its publishing fee; Would Apple ever do the same? originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 08 May 2013 19:00:00 EST. Please see our terms for use of feeds.

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Sony releases a PlanetSide 2 app for iOS

Sony has released PlanetSide 2 Mobile Uplink (free, universal), an iOS app that connects with the popular online game PlanetSide 2. The MMO has you traipsing around another world, trying to claim facilities and land for one of three factions. Now, PlanetSide 2 Mobile Uplink will help you track those factions, your progress in the game and even lets you connect up with friends.

You can track your own online status, as well as your kills and all of the "cert points" you've earned (the game uses a certification system to unlock vehicles and weapons). And you can see a full map of the game in the app, so even when you're not near your computer, you can log in and see who's winning what.

The app also hooks into your guild's voice chat channel, so you can chat live with friends as you play. It seems like a very impressive second-screen app for the game, so if you're a PlanetSide 2 player, this one's a no-brainer. You can download the PlanetSide 2 Mobile Uplink now.

Sony releases a PlanetSide 2 app for iOS originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 15 Apr 2013 15:30:00 EST. Please see our terms for use of feeds.

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Sony, Phillips-Backed Software Firm Sues Apple For Patent Infringement Of All Devices

Intertrust suit

Once again, Apple is getting in trouble with another company over patent infringement. This time, software development company Intertrust Technologies is claiming that Apple has knowingly infringed on security software patents at “virtually every level of its consumer electronics enterprise.” To top it off, Intertrust is backed by Sony and Philips, each of which holds a 49 percent stake in the company.

The suit, filed this week in the U.S. District Court of Northern California claims that Apple infringed on 15 of Intertrust’s security patents. The company also claims that Apple knew about these patents because of the, very public, lawsuit it won against Microsoft in 2004. That infringement suit ended in a $440 million payout on the Windows creator.

The 15 patents cover software that Intertrust claims Apple’s mobile devices, including the iPhone, iPad, and iPod touch, are built with technologies developed and patented by the company. The claim also covers MacBook Air, MacBook Pro, Mac mini, iMac and Mac Pro. So, practically everything Apple sells.

According to the Wall Street Journal, Intertrust claims that its patents are “fundamental to guarding systems against computer hackers and protecting many kinds of electronic transactions, including transferring protected digital content between multiple devices, such as smartphones, tablets, desktop and laptop PCs.”

The company’s Chief Executive Talal Shamoon said the company repeatedly tried to collaborate with Apple over these patents as far back as 2005, but was unsuccessful.

In a statement today, Shamoon said, “Our patents are foundational to modern Internet security and trusted computing, and result from years of internal research and development.”

Looks like Apple is back in hot water again.

[Via: Forbes]

» Related posts: THX Sues Apple For Patent Infringement, Welcome to the Club Apple Being Sued for Patent Infringement… Again Jury Finds Samsung Guilty of Patent Infringement – Apple Awarded over $1 Billion in Damages

iTunes exclusively streaming David Bowie’s new album

As reported by Apple Insider, David Bowie's forthcoming album, The Next Day, is exclusively available to stream on iTunes in its entirety until March 12th, when the album is released.

The Next Day, available for pre-order now, is Bowie's first album in 10 years and has come as somewhat of a surprise. Bowie first announced the album in early January with a video for the track "Where Are We Now?".

iTunes streaming is becoming more prevalent as a means to promote high-profile releases. Previously streamed albums on iTunes have included works from The Red Hot Chilli Peppers, Matchbox 20 and Jack White.

[Via Apple Insider]

iTunes exclusively streaming David Bowie's new album originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 01 Mar 2013 14:00:00 EST. Please see our terms for use of feeds.

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PlayStation to Turn iPad into Second Screen for PS4

PS4

Yesterday was a big day for the gaming community. Sony made a huge announcement at its PlayStation Meeting 2013 conference. Scheduled to launch later this year is the new PlayStation 4. We won’t go into the mind-boggling details here. However, in a press release Sony did mention that iPhones and iPads will be able to be used as second screens for the console with a new “PlayStation App.”

Sony wowed the nation yesterday with details about the new console set to release in November. There will be better graphics, faster load times, social network integration and more. At the conference, there was so much information being thrown out that iOS compatibility wasn’t really even mentioned. However, Sony included the news in a press release later that day.

“We’re also introducing a “PlayStation App” for iPhone, iPad, and Android devices that acts as a second screen, allowing for unique gameplay possibilities such as viewing maps during an adventure game or remotely watching friends play during an epic battle—right from a smartphone or tablet.”

There are not details as to availability and pricing, although it will probably be a free app. There is currently an official PlayStation app in the UK App Store, but based on user reviews, it is “Rubbish.” Hopefully, this is not a sign of things to come.

[Via: IGN]

» Related posts: Get Ready for Turn-by-Turn Directions with iOS6 How to Turn Your iPad into the Ultimate Gaming Machine Turn Your iPad Into a Console With These iPad Game Controllers

Apple’s place in the next generation of gaming

Sony is holding an event this Wednesday in New York, where the company is expected to announce the next version of its popular PlayStation console, essentially kicking off the next generation of video gaming (Nintendo actually did this last year with the launch of its Wii U console, but sales of that device haven't done so well, and Mario's Japanese overlords tend to do their own thing, no matter what Microsoft and Sony do). So this TechCrunch editorial about Apple entering the gaming space for real comes at a very interesting time. Sony's about to announce a new console, and Microsoft will presumably do the same soon after. Where's Apple in all of this?

A full five years ago, I wrote this post, talking about five things Apple could do to bring gamers back to the platform. And if I may say so myself, many of those directions were followed. Apple essentially has a huge game store in the App Store, and not only has it created (as I said back then) a solid revenue system as well as a promotion and distribution channel, but Apple's done so in a way that helps and grows developers as well.

Apple did indeed focus on casual games in the App Store, to the point that the vast majority of the top-grossing and downloaded apps are casual games. Apple made its hardware faster, so that you can basically run any PC game on any Mac these days, either with native ports in the Mac App Store (another place where games generally rule), or with emulation and Boot Camp. And Apple has done its best to provide a fairly unified gaming experience with Game Center -- on either iOS or the Mac, Apple uses that service to both reward gamers and promote other titles. I think that service could be used even more effectively, but that's a topic for another post.

However, the one thing that Apple hasn't done from that post I wrote five years ago is this: provide gaming hardware. Apple has created a huge platform with iOS, obviously, and game developers of all stripes have worked very hard to create titles that not only worked on a touchscreen or with an accelerometer, but excelled with them. But Apple has never once created hardware specifically for gaming. It's never released a game controller (as many third parties have done), and it's never added a hardware feature to its devices specifically for gamers. And even with the option of AirPlay (which has opened up a lot of possibilities for game devs and players), Apple still seems more focused on the fact that you can stream movies between devices rather than the more interesting option of using one device as a controller for another.

In short, Apple still doesn't get gaming. Gaming is helping to pay the bills over there (the last figure I heard was that 80 percent of app sales were from games), but Apple still hasn't made a move to officially step into the gaming market. And now, we're on the eve of brand-new consoles, with new hardware specs and new marketplaces and new delivery methods, and Apple is still not getting involved.

Now, perhaps it doesn't need to. Apple's certainly seen plenty of success even holding gaming at arm's length (and only briefly mentioning it during announcements or showing it off in commercials), and it's hard to see a company with so many billions failing just because it doesn't release new hardware. As the TechCrunch editorial notes, Apple doesn't step into the fray when it doesn't need to, and there's certainly an argument that it doesn't need to step any further into gaming than it has.

But on the other hand, there is (or at least there was) so much opportunity for Apple in the gaming space. We already know that apps will someday come to the Apple TV, and that's the most likely place for Apple to gain a foothold, not just with gimmicks like AirPlay, but by combining the very powerful App Store model with a living room TV-based computer.

If that happens, Apple could go the Nintendo route and just turn an iPad or an iPhone into a controller, but I don't think a touchscreen is ideal for a game where you're looking at a bigger screen -- I think Apple will need to finally admit that sometimes, buttons are better. And if they admit that for the Apple TV, then I don't think it will be long until we see an official Bluetooth controller for iPhone and iPad. Not for all games -- some games are better on a touchscreen than others. But for those gamers who need their buttons, why not bring a creation for the Apple TV back to the mobile devices?

So five years after my first post, that's my next roadmap for Apple and gaming: Bring apps to the Apple TV, and bring buttons (optional, of course) to their mobile devices. As always, Apple does what it wants, but if the company wants to actually expand into the gaming space, just having EA shows off its latest titles at the next few product announcements won't do it.

Why? Because over the last five years while Apple was following the strategy I laid out in that last post, Microsoft and Sony have been doing plenty of their own learning. Not only will the PS4 and the Xbox 720 (or whatever the two new consoles are called) use the lessons that Apple's devices have taught, they'll also be the first two big gaming consoles created post-App Store. I expect both of them to be more open than ever, and both to provide more ways for players to access digital and downloaded games than ever before. The Xbox Live Marketplace was a huge hit for Microsoft on the Xbox 360, and it was developed in a patchwork manner over the course of the console's life; the next iteration should be ready to go and full-featured right away at launch. Likewise, Sony's PlayStation Network (and the PlayStation Plus subscription program) has been developed piece by piece over time, but the next console should make full use of that infrastructure and groundwork.

In other words, Apple's had a lot of time in this past console generation to really push and develop its App Store, and to really create a market for digital games on its mobile platforms that never existed before. But a new race is starting on Wednesday this week, one where both Microsoft and Sony (if they do things right, at least) will be much better equipped to compete in terms of both game pricing and digital distribution.

In that sense, it may already be too late for Apple to really take over the gaming market. The company from Cupertino has never been really excited about gaming -- that's been obvious, from Steve Jobs' own opinions to the all-important marketing and branding. But there's always been the potential for Apple to do much more there, if indeed Sony and Microsoft don't jump in and do it first.

Apple's place in the next generation of gaming originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 18 Feb 2013 19:00:00 EST. Please see our terms for use of feeds.

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Rumor of the Day: Apple, Intel Building Bluetooth Smart Watch for iOS

smart watchChinese language tech blog Tech163 has dropped a rumor bomb that is sure to send the tech industry into a feeding frenzy for the next year. Apple, in connection with Intel, is supposedly working on a smart watch that will communicate with Apple products via Bluetooth.

The rumored watch will have a 1.5-inch display screen using PMOLED technology with ITO coated glass made by RiTDisplays.

Consumers have been turning their iPod nanos into watches for years,  but the digital music player is just that, a music player with a clock.

Sony recently released a device called the SmartWatch, which allows users to check text messages, emails, and Facebook and Twitter statuses, as well as control the music functions of an Android-based smart phone. However, the rumored smart watch from Apple will purportedly be able to make and receive phone calls.

If these rumors are true, it will be a long time before an Apple-built smart watch sees the light of day. If the innovative company wants to enter into this market, just like with tablets and digital music players, they are going to have to come up with a revolutionary way to use the product that will turn a niche device into a way of life.

The rumored Apple television set is a perfect example of what may come with the smart watch. We’ve heard about the rumored Apple-built TV for nearly two years and there is still no official proof that it exists, even though we are hearing more and more information that it is in design testing stages and will launch sometime in 2014. An Apple- built smart watch will probably follow the same path.

[Via: TechCrunch]

» Related posts: World’s First Bluetooth Smart Ready Tablet, Incorporating Bluetooth v4.0 Intel Making a Strong Move to Join Apple’s Devices New York Times Claims Apple to Sell 7″ iPad Mini for ‘Significantly Less’ Than $499

Apple grabs more than 1,000 patents from Rockstar Consortium

Apple is beefing up its patent portfolio with the recent transfer of over 1,000 patents from Rockstar Consortium. The patent and patent application transfer was first reported by Yonhap News and confirmed by patent transfer records in the US Patent and Trademark Office database.

Apple is a member of Rockstar Bidco, which outbid Google for a collection of 4,000 patents from Nortel. Apple along with Microsoft, Sony, Ericsson, EMC and RIM bid US$4.5 billion for the patent portfolio in July 2011. Apple provided $2.6 billion to buy the patents and patent applications. According to a report in Business Insider, Apple, Microsoft and Rockstar declined to comment on the news report.

[Via Business Insider]

Apple grabs more than 1,000 patents from Rockstar Consortium originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 16 Nov 2012 11:30:00 EST. Please see our terms for use of feeds.

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Fourth generation iPad bests Playstation Vita in graphics power

Portable gaming has come a long way in recent years, but in many ways the biggest push for gaming on the go has come from smartphone and tablet makers, rather than video game hardware manufacturers. Nowhere is this more apparent than a recent GPU throwdown test by AnandTech that shows the new fourth-generation iPad boasts enough graphical might to edge out known benchmarks of Sony's PlayStation Vita.

The Vita was released in February of this year, making it a relative newcomer -- not to mention the most powerful dedicated gaming handheld ever. But with the new iPad's huge increase in graphical muscle over the Apple's previous, third-generation tablet, it manages to top Sony's portable console.

Now, just because the new iPad's guts are technically more capable of rending a game world than the Vita, there are other factors to consider. The biggest is screen size, and with so many more pixels to power than the Vita, the fourth-gen iPad still has to make compromises when it comes to resolution.

[Via: VentureBeat]

Fourth generation iPad bests Playstation Vita in graphics power originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 07 Nov 2012 14:30:00 EST. Please see our terms for use of feeds.

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Sony reader for iOS now available

Sony reader for iOS now availableIf you own an iOS device and have for some reason been refusing to simply use iBooks for your e-book needs, Sony is swooping in just in the nick of time two-years-late with its own Reader app. The new app is rather basic in its feature set, with exciting bullet points like "Create your own bookmarks," and "Adjustable font size."

The app is free, and works with Sony's own Reader Store. If you already have a library of titles on the service, you'll finally get the chance to incorporate them into your iPad or iPhone reading schedule. However, like other third-party e-book apps on the App Store, you'll need to purchase your reading material using your computer, as in-app book buying is not available.

[Via: The Digital Reader]

Sony reader for iOS now available originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 05 Nov 2012 14:00:00 EST. Please see our terms for use of feeds.

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Free movies on iOS with Sony’s Crackle app

Crackle, from Sony, is a free universal iOS app that's built to stream plenty of free-to-view movies and TV shows. If you don't mind ads at the beginning and more in the middle of the programs and you're OK with the app's limited selection, it's worth a look.

Not surprisingly, a lot of the movies are from the Columbia Pictures catalog, since Sony owns those titles. There's a smattering of good movies (The Gods Must Be Crazy and It Might Get Loud, for instance) and then there are a slew of Godzilla movies and martial arts movies that may or may not strike your fancy. The catalog includes old Three Stooges shorts, and TV shows like Seinfeld. Movies expire off the app's catalog, so the selection will change over time.

There are some nice features: closed captioning and AirPlay are both supported, and when you leave the app and come back your movie will resume playing where you left off. It worked well over 3G, and the films are licensed for Canada and the U.K as well as the US. Quality of the prints was good, as it should be from an app provided by a movie studio.

It's not the most stable app I've used. I had 2 crashes in one test. Then I tried it later in the day and it worked fine. The app has not been updated to take advantage of the increased screen real estate on the iPhone 5.

I would classify Crackle as "airportware," an app to pass the time while you're waiting for a flight. If you're not a Netflix, Hulu or Amazon Prime subscriber, Crackle is a good free alternative; depending on your TV provider, you may also already have a free subscription to the EPIX app, which offers a much wider selection of recent and classic films.

Crackle requires iOS 4.2 or greater. A recent update fixed some bugs (but apparently not all of them) and redesigned the GUI.

Gallery: Crackle for iOS

Free movies on iOS with Sony's Crackle app originally appeared on TUAW - The Unofficial Apple Weblog on Sun, 14 Oct 2012 10:00:00 EST. Please see our terms for use of feeds.

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Sony announces new pro audio suite for OS X

It's been a long time coming, but Sony is ready to give the Mac a significant pro boost with the imminent release of Sound Forge Pro Mac audio recording, editing and mastering software.

Sony says the software is not a port of Sound Forge for Windows, but was built from the ground up to support OS X. "People who work on audio editing platforms recognize the need for a fresh option in the marketplace, one that's built for OS X as opposed to something that's simply been ported over," said Dave Chaimson, vice president of global marketing for Sony Creative Software. "Our response is Sound Forge Pro Mac, a truly contemporary OS X design."

The US$299.00 application includes 64 bit/192 kHz resolution, with 32 simultaneous channels, plug-ins for EQ, Multiband compression, limiting and reverb. A de-clicker feature can automatically remove clicks and pops and many more features that audio professionals have requested have also been included.

The Sony suite will be seen by some as competition for Pro Tools from Avid, which pretty much owns the high-end audio editing business on the Mac platform, however Pro Tools is extremely well-established with a wider range of features and plug-ins.

Sound Forge is expected to be available later this month. The details on the software haven't been posted to the Sony website yet, but here is a link to the details from the Sony news release.

Sony announces new pro audio suite for OS X originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 07 Sep 2012 18:00:00 EST. Please see our terms for use of feeds.

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Sound Forge Pro apparently coming to the Mac

Sound Forge Pro apparently coming to the Mac

A series of teaser videos have revealed that Sony's popular audio editing and production app, Sound Forge Pro, is finally making its way over to the Mac. There's unfortunately no details on a release date or any other release information, but a site called FinallyOnTheMac.com has been teasing a big Mac release very soon, and it's now been revealed that the release in question is Sound Forge Pro.

The site says that the app will be "Reforged, Reinvented, and Refined", but again, what exactly that means is still anyone's guess. At any rate, this is likely good news for audio producers and engineers who've been tied to Sound Forge and would rather use Apple's hardware in their studios. There are more videos set to arrive on the site soon, so we'll know more when those are revealed for sure.

[via MacRumors]

Sound Forge Pro apparently coming to the Mac originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 22 Aug 2012 18:30:00 EST. Please see our terms for use of feeds.

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The Sony device Samsung claims inspired the iPhone is a Walkman

Samsung is waging its legal battle against Apple in a California court and, in a move that angered Judge Lucy Koh, is sharing some of its rejected evidence with the media. Last week, the company went public with a brief that suggested Apple borrowed heavily from Sony when it designed the iPhone. As noticed by John Paczkowski of AllThingsD, the device behind this corporate intrigue is not a handset, but the Sony Walkman shown above.

The leaked brief focuses on a 2006 BusinessWeek interview with Sony's designers Yujin Morisawa and Takashi Ashida that was circulated in an internal Apple communication. Apple designers allegedly read this interview and used some of Sony's principles to design the iPhone. What many people missed is the fact that the interview is about the Sony Walkman NW-A1200, and, ironically, the salient information about design is in response to a question that asked whether Sony was inspired by the iPod. As Apple 2.0's Philip Elmer-Dewitt quips at the end of his article, "Apple wasn't copying Sony, dear bloggers. Sony was copying Apple."

[Via Daring Fireball]

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Continue reading The Sony device Samsung claims inspired the iPhone is a Walkman

The Sony device Samsung claims inspired the iPhone is a Walkman originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 02 Aug 2012 12:00:00 EST. Please see our terms for use of feeds.

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Sony releases Music Unlimited for iPhone

After launching its Music Unlimited service for Android and PlayStation Vita owners, Sony is now bringing the streaming music service to the iPhone and iPod touch. The free music app requires a US$4 monthly subscription and lets you stream music over 3G, 4G or WiFi connections. You can listen to music from Sony's library or upload your own songs using the Music Sync service.

The Sony Music Unlimited app is available for download in the countries where the Music Unlimited service is available.

[Via Engadget]

Show full PR text SONY ENTERTAINMENT NETWORK'S MUSIC UNLIMITED APPLICATION FOR IPHONE AND IPOD TOUCH READY FOR GLOBAL RELEASE

Company Reaffirms Its Commitment to Entertainment Everywhere with the Release of Its Cloud-Based Music Service App in the App Store This Friday


FOSTER CITY, Calif., May 22, 2012 - Sony Network Entertainment International today announced the Music Unlimited service application (app) for iPhone(R) and iPod touch(R)1 will be available globally this coming Friday, May 25. With the free app, subscribers can access the service's global catalog of millions of tracks2 whenever and wherever they are.

"With the proliferation of connected devices, consumers expect complete access to their digital entertainment and demand a consistent experience regardless of the device," said Tim Schaaff, President of Sony Network Entertainment International. "Bringing the Music Unlimited service to iPhone and iPod touch is one of the many ways we are able to reach more music lovers around the world while ensuring the same level of high-quality entertainment that is associated with the overall Sony Entertainment Network experience."

The iPhone(R) and iPod touch(R) will be the newest additions to the Music Unlimited service's existing ecosystem of Sony and other connected devices including PlayStation(R)3, PlayStation(R)Vita, BRAVIA(R) TVs, and Android[TM] tablets and smartphones including Sony Xperia[TM]. The new app allows consumers to listen to their music library3, playlists and channels, easily add songs to playlists, discover related artists and tracks, and browse by genre.

"We want to let users pick up their favorite device and crank up the Music Unlimited service at any time," said Michael Aragon, Vice President and General Manager of Digital Video and Music Services, Sony Network Entertainment International. "With the addition of the new iPhone and iPod touch app, users with a Basic or Premium subscription can listen to their favorite songs across a number of the most popular connected devices - in and out of the home."

The new Music Unlimited service app for iPhone (R) and iPod touch(R) can be downloaded for free from the App Store[TM] beginning Friday, May 25, 2012.

Sony releases Music Unlimited for iPhone originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 22 May 2012 12:30:00 EST. Please see our terms for use of feeds.

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Sony Restructuring its Mobile Unit to Better Compete Against iPhone, iPad


In an effort to reestablish itself as a viable mobile device company, Sony has recently made some major in-house changes to its executive line up. According to the Wall Street Journal, Kunimasa Suzuki, one of CEO Kazuo Hirai’s top deputies, has just been named the new head of Sony Mobile Communications. Suzuki will replace current Mobile Business CEO Bert Nordberg, who will move to the position of chairman of the department.

Sony bought out former joint-venture partner Ericsson this year for approximately $1.4 billion in order to take full control of the mobile phone business. The lack of control, Sony believes, was the company’s biggest weakness in its competition against Apple’s highly successful mobile device department.

The buy-out was just the start of what Sony hopes to be a streamlining of the company’s operations. The first step was to pursue a “four screen” unifying strategy, incorporating smartphones, tablets, PCs and televisions.

“Kuni has a vast experience in product planning and management in the information technology and mobile product business, as well as experience of cultivating business in emerging markets,” Kazuo Hirai said. “He is a strong leader and the right person to oversee Sony Mobile Communications as we establish a new business structure as ‘One Sony’ intended to reinforce and accelerate our overall business management.”

The joint-venture business of Sony Ericsson saw a pre-tax loss of $318 million in its final year and a 16 percent year-on-year drop in sales. The upcoming house cleaning that it taking place at Sony may help bring it back to the forefront of the mobile industry.

[Via: Apple Insider]

» Related posts: Sony’s Kazuo Hirai Speaks At AsiaD About Mobile Gaming and Apple Gameloft Releases 6 Games Optimized for Sony’s New Tablets Will Sony’s New Tablets Have an Edge Against iPad?

Apple, Sony, others sued by Graphics Properties

Apple and a few other big electronics companies are facing yet another lawsuit, this time from a company called Graphics Properties, formerly known as Silicon Graphics. These patents target a process that turns text and images into pixels for display on mobile screens, and Silicon Graphics is claiming that Apple, Sony, HTC, LG, and Samsung are all infringing on its patent rights.

The company already filed for bankruptcy a couple of years ago, but its filings with the court say that unless these companies stop selling devices using technology it claims to have developers, it will "suffer irreparable harm." Obviously, neither Apple or any of the other companies had a comment to share, as they all prefer to let this play out in court. But we're guessing if Apple did have a comment, it would be something along the lines of, "Not this nonsense again."

Apple, Sony, others sued by Graphics Properties originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 27 Mar 2012 14:32:00 EST. Please see our terms for use of feeds.

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Sony to bring Music Unlimited app to iOS

That's the report from TechRadar today. The article quotes Shawn Layden, COO of the Sony Entertainment Network, who says "We will be launching our music service on iOS in the next few weeks."

The Sony executive says the service will be healthy competition with Apple. Music Unlimited is Sony's on-demand service that costs US$9.99 a month. Sony says it has a catalog of 10 million songs. Currently, the service works on selected Sony devices and Android phones. Music Unlimited is not ad-supported.

There's no specific date the service will appear. Sony says to expect it within a few weeks. It's likely Sony will offer a free trial when the app appears in the App Store.

[via TechRadar]

Sony to bring Music Unlimited app to iOS originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 22 Mar 2012 14:15:00 EST. Please see our terms for use of feeds.

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Nokia Wants a Piece of iPad’s Market


The rumors are finally true. In an interview with the Finnish magazine Kauppalehti Optio, Nokia’s senior designer Marko Ahtisaari confirmed that the company is currently developing a tablet designed to rival its competition–including the best-selling iPad.

The new, as-yet-to-be-named tablet is so important to the cell phone company, Ahtisaari said, that its development currently takes up about one-third of his time.

In the past, Nokia has played coy on the subject with Stephen Elop, the company’s Chief Executive Officer pointing out that, in order to be successful, Nokia needs to develop a product that can stand out amid rivals–and stand a chance of chipping away at the iPad market.

Meanwhile, a Nokia company spokesman declined to directly confirm Ahtisarri’s claim.

“We continue to eye the tablet space with interest, but have made no specific announcements,” the spokesman said on Thursday.

Rumors of a Nokia tablet have been circulating for a while, with industry experts speculating that the company, which in the past has sold tablets using the Maemo platform, will introduce a Microsoft Windows 8-compatible device later this year. Insiders believe the new Nokia tablet will utilize the Qualcomm Snapdragon S4 dual-core chip and likely would be limited to Metro-based apps.

In addition to the tablet,  Ahtisaari also hinted that Nokia is developing a  “revolutionary” new smart phone that would one-up touch screen devices such as the iPhone with a largely hands-free technology–possibly a proximity-sensing screen like the one used on the upcoming Sony Xperia Sola, which uses a “floating-touch” hands-free hovering technology.

[via Electronista]

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