Tag Archives: company

Glassdoor: Apple employees love Tim Cook

Glassdoor is a site that allows employees of various corporations to rate how they think their management is doing (while remaining anonymous), and the company has shared some info with TUAW that it says comes out of Apple's campus in Cupertino.

The site works kind of like Yelp for employees, as users can come along and leave ratings and reviews for their own company. But presumably this information came from anyone who works for Apple, not just the employees that work directly with CEO Tim Cook in California.

And what's the word? In short, they love him. Cook has never had anything less than a 92% approval rating since this time last year, and his current approval rating sits at 93% among employees leaving reviews on Glassdoor. During his time overseeing the company, Steve Jobs held a 97% approval rating, and Cook is a few points below that, but still -- Apple employees think he's doing a great job.

Glassdoor also shared a few comments from users who identified as employees actually working in Cupertino, and they called Cook "a CEO who demands work before 6 a.m. everyday, and 'accountability without control'." Another engineer from Cupertino said that "no work/life balance is to be expected at Apple," and that management required employees to be "reachable after work hours." But despite those extra requirements, employees in general seem like enjoy Cook's management.

Obviously, these reviewers are all basically self-selected, and like Yelp, this is not exactly an objective look at exactly what the entire company thinks of how things are going over there. But as far as this data goes, it seems like Cook has the support of his employees, and those choosing to report from inside Apple are happy with where the company is at.

Glassdoor: Apple employees love Tim Cook originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 23 Apr 2013 21:00:00 EST. Please see our terms for use of feeds.

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From the Apple shareholders’ meeting: Approvals, ‘new categories’ and another campus delay

The Apple shareholders' meeting was held in Cupertino earlier today, and CNBC has a full liveblog of all of the proceedings. There wasn't a lot of hard news out of the meeting, as most of it was taken up with bureaucratic goings-on, including the approval of a certain accounting firm, a few votes on executive payments and the defeat of a proposal to create a Human Rights board committee at the company. All of Apple's directors were re-elected, and Tim Cook got a 99.1 percent approval rating from investors there.

After the meeting, Cook took some questions from shareholders and answered them. He agreed that Apple is just as disappointed as investors in "where the stock trades now versus a few months ago -- but we're focused on the long term." Cook crowed about Apple's huge growth so far, and promised that "obviously we're looking at new categories -- we don't talk about them, but we're looking at them."

Finally, Cook gave an update on Apple's new campus, saying that the work is ongoing, but it's proving to be a much bigger project than expected. Last we heard, the project was set to be all done in 2015, but Cook now says that, "I project that we will move in, in 2016." You can read through all of the notes of the meeting on CNBC's site.

[via MacRumors]

From the Apple shareholders' meeting: Approvals, 'new categories' and another campus delay originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 27 Feb 2013 15:30:00 EST. Please see our terms for use of feeds.

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Apple R&D spending spiked at the end of 2012

Apple may be on the top of its game lately, but that doesn't mean the company isn't still looking forward. According to the LA Times, the company from Cupertino has jumped up its research and development spending over the last quarter, by a whopping 33 percent. According to the most recent earnings statement, Apple raised the R&D budget by $252 million to more than $1 billion, which is even higher than the 32% jump in the previous year. Clearly, Apple's got something brewing in the R&D department lately.

But of course, there's no telling exactly what. For its part, Apple says the increased spending is due to "an increase in headcount and related expenses to support expanded R&D activities," and we already know that Apple's making a big push at a new R&D facility in Israel (not to mention that it's following up on R&D opportunities elsewhere as well). Innovation is a huge part of Apple's success so far, and this increase is spending is just another way Apple's hoping to stay on top. Hopefully we'll see the fruits of this investment at some point in the future.

[via Mother Jones]

Apple R&D spending spiked at the end of 2012 originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 28 Jan 2013 14:45:00 EST. Please see our terms for use of feeds.

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Apple releases proxy statement in SEC filing

Apple has revealed the first information about its upcoming 2013 fiscal year in a proxy statement filed to the SEC this week. You can read the entire document on the SEC's website, but we can run you through the major points right here and now.

First up, Apple discloses what Tim Cook was paid during 2012, and it's a little more than the $1 that Steve Jobs was officially paid to run the company (though of course Steve made much more than that in various bonuses and perks). In 2012, Cook's base salary was $1.4 million, up $900,000 from the year before. Bonuses for senior execs reached maximums of 100 percent and 200 percent, and the base salary of the major executives went up as well, from $800,000 to $875,000, due to the "additional responsibilities" the team took on last year.

The statement also detailed the package that helped entice Senior Vice President Bob Mansfield to stay with the company, which included a modification of Mansfield's stocks which allowed them to vest earlier than planned, as long as he stays with the company. Finally, the statement announced Apple's first shareholder meeting of 2013, which will take place on February 27 at Apple's headquarters in Cupertino.

Apple releases proxy statement in SEC filing originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 27 Dec 2012 19:00:00 EST. Please see our terms for use of feeds.

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Nokia announces Here, a new maps service coming to iOS

Apple's already had plenty of maps-related woes, and here comes what might be even more trouble. At an event in San Francisco, Nokia has announced a brand-new maps service called Here, and in addition to releasing across Nokia's usual platforms, the service also has an iOS app that's already been submitted to Apple and should be available soon.

Nokia has also acquired a mapping company named Earthmine that specializes in street-level 3D mapping, so presumably it will be putting them to work on mapping out street locations all over the world for Here. There are also some big pushes to include user-submitted data (including a "Map Creator"), and Nokia will also provide live traffic information and directions (including for mass transit) as needed.

The Next Web has a quick run through of Here, although it is not without its own flaws. There's an API for Android, providing a new mapping resource for developers, but the iOS app will actually be an HTML5-based app. Nokia has said its working with Mozilla to bring its maps to Firefox OS, but if you want to sample what is available now, you can check out Here.net in your browser right now.

So here's a big push by Nokia on a market that even Apple has floundered in lately. This is a big bet, but it's possible that Nokia, of all companies, could end up filling in with a great maps solution where Apple's own system has had a few missteps.

[via Engadget]

Nokia announces Here, a new maps service coming to iOS originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 13 Nov 2012 17:30:00 EST. Please see our terms for use of feeds.

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Jason Citron picks up funding with new gaming company Phoenix Guild

Jason Citron was one of the iPhone's first big name developers. He and partner Danielle Cassley created a game called Aurora Feint way back in the early days of the App Store, and while that game didn't do as well as hoped, the duo and their backers eventually catapulted that title into its own social gaming platform called OpenFeint. That platform was later acquired by Japanese social network GREE, and Citron left the company that he originally founded last September.

Now, Citron's back with a new venture, called Phoenix Guild. He's working on assembling a team that will, as he says, build "core games for gamers on post-PC devices." Citron's always been a fan of traditional gaming and "really rich, engaging games," and his new company, which was just funded to the tune of $1.1 million by venture capitalists (including his former OpenFeint supporters at YouWeb), is aiming to build those types of core, traditionally console style games for modern mobile devices like Apple's iOS devices and even Microsoft's upcoming Surface console. "It seems obvious to me," Citron says during a chat this week with TUAW, "that core gamers are moving from PCs to other devices and tablets," and Phoenix Guild's goal is to provide great core games on those new platforms.

What exactly does Citron mean when he says "core games"? "Mass Effect, Call of Duty, and even Bastion," he says, rattling off a few popular and well-received console titles from the past few years. Citron agrees that you can't just "take what works on an Xbox and put it on an iPad," but he says there's a deeper experience that consoles currently provide that's not yet reflected on a lot of mobile games.

Citron's also convinced that free-to-play is the way to go, but he's cautious of doing the model wrong. "You need to do free-to-play in a way that respects players," he says. "Not in a way that makes players feel nickle-and-dimed to death." Citron says on the traditional PC, games like League of Legends and Team Fortress 2 are examples of how to do microtransaction based games correctly, and he wants to bring that generous polish over to tablet-based games as well.

Citron can't say anything about what Phoenix Guild's first game is like yet, but he says he's hiring AAA talent (including an artist from id games), and wants to put a solid, very social, very polished free-to-play game together (he even mentions the recent popular Magic: The Gathering iPad app as an example of the kind of game he wants to build, though he says that's not exactly what he's aiming for). So we'll have to wait to see exactly what Citron is building.

But he does say that while OpenFeint was a nice success, what he really wants to do is "build a large successful gaming company," not another social gaming platform. OpenFeint came out of the ashes of Aurora Feint, which Citron admits didn't do as well as hoped "because it wasn't free, and because there was no free-to-play at the time." But this time around, while Citron is returning to the original game design ideas he started with, the goal is to aim for what Citron says Blizzard and Valve have built, big game companies founded on quality, classic releases. "I want to have a company like that," he says.

It'll be a lot of work for sure, and as much as Citron is convinced there's a large hardcore audience ready to play games like that on mobile devices, he also agrees that it's so far "definitely unproven." And it's possible, he says, that he's wrong, and he's not able to make a company like this. Maybe he'll have to go the way of Aurora Feint, and turn the company he's growing into something else, a separate platform or some other important technology. But he hopes that doesn't happen. "If the universe will permit this sort of game company," Citron says with conviction, "I will build it."

Jason Citron picks up funding with new gaming company Phoenix Guild originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 10 Jul 2012 15:00:00 EST. Please see our terms for use of feeds.

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Engadget speaks with Twelve South on keeping the company small

Engadget has posted a must-read writeup on one of our favorite companies here at TUAW, Twelve South, the makers of the popular BookBook cases and the PlugBug power accessory for Apple devices. It's long, but it shows how Twelve South is a lesson in focused vision: Making really great high quality products for the Apple audience.

It doesn't hurt, of course, that Apple buyers tend to appreciate quality with their wallets, but Twelve South has carved out a really excellent niche for itself over the years.

It's also wild to hear the story behind the company: They nabbed a sales deal with Apple even before a production deal was made for their products, and they only solidified that by happening across an extra contact in China. And Twelve South's philosophy of staying Apple is maybe the most interesting thing in the whole writeup.

"Every time I'd walk into an Apple Store, I'd see heaps of 'Mac-compatible' accessories," says co-founder Andrew Green. "Mac users don't want compatible. They want exclusive." Twelve South made the commitment to serve Apple users on their own terms, keeping his company small and focused for exactly that reason, and that's partly why Twelve South has seen so much success with its products.

Engadget speaks with Twelve South on keeping the company small originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 01 Jun 2012 16:45:00 EST. Please see our terms for use of feeds.

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The one OMGPOP employee who turned down Zynga

When Zynga announced that it bought OMGPOP, the developer of the newly minted hit Draw Something, a lot of people shared some frustration. Zynga has earned a reputation as a less-than-popular developer out there, and the fear is that Draw Something, which currently has a relatively simple charm, will get overloaded with social cruft and other nonsense. But at least one person out there has a real problem with the Zynga takeover: Developer Shay Pierce actually walked away from his job because of it.

His story is an interesting one, and he wrote it up over at Gamasutra earlier today. Basically, he was a developer for OMGPOP (though he says he didn't actually work on Draw Something), and when the news came down that Zynga was acquiring the company, he was concerned about his own iPhone app. Pierce published a puzzle game called Connectrode on his own time (with his employer's blessing), but he was worried that self publishing like that wouldn't fly under Zynga's banner.

And indeed, long story short, it didn't. He was basically told to stop publishing on his own or leave the company, and instead of joining up with the house that Farmville built, he quit his job. It sounds like he'll be all right -- he was compensated for his leaving, is planning to work as an independent developer for a while, and the press from this has probably grabbed a nice bump in sales for his game, I'm sure.

Still, Pierce doesn't mince words talking about Zynga. "When an entity exists in an ecosystem, and acts within that ecosystem in a way that is short-sighted, behaving in a way that is actively destructive to the healthy functioning of that ecosystem and the other entities in it (including, in the long term, themselves)," he writes, "yes, I believe that that is evil. And I believe that Zynga does exactly that."

I would agree that many of things Zynga is doing (mostly revolving around its social and casual games) are unsustainable. Its audiences need to grow to continue to make the company successful, and Zynga has built a model so thin on gameplay that I believe there's a limit to just how interested in these games people can become. But I wouldn't argue that the company is evil -- being a flash in the pan just makes them a fad, not the devil.

Still, you may disagree. I think the final part of this story is to see what happens to Draw Something over the next weeks and months. The app has garnered such a huge audience so quickly that it seems as though it'll be very difficult for even Zynga to hold that interest for long. As for Pierce, he's made his choice, and we'll look forward to what he's working on next.

The one OMGPOP employee who turned down Zynga originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 27 Mar 2012 16:45:00 EST. Please see our terms for use of feeds.

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Tim Cook defends Senior VP of Retail appointment

Apple announced earlier this week that the former CEO of UK electronics chain Dixons, John Browett, was being appointed to the head of retail in Cupertino, but since then, there's been some rumbling among those interested that Browett might not have been the best man for the job. Dixons hasn't exactly been a huge hit in the UK lately, and the pick of an old school retail head for Apple's very progressive retail division seems like it might have been a mistake.

But Tim Cook doesn't believe so. The new Apple CEO says as much in an email sent to blogger and photographer Tony Hart. In the email, published in a post about why Hart loves Apple, Cook says "John was the best by far." To answer the critics claiming that Apple went backwards hiring an old electronics retailer head for their stores, Cook says plainly that Browett's "role isn't to bring Dixons to Apple, [it's] to bring Apple to an even higher level of customer service and satisfaction."

Well now. Aside from the actual news about the appointment, that certainly sounds like a CEO who's making decisions and standing behind them. Obviously that might backfire in the future, but if the most recent releases are any indication, Apple's future in Tim Cook's hands looks very secure.

Tim Cook defends Senior VP of Retail appointment originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 01 Feb 2012 18:30:00 EST. Please see our terms for use of feeds.

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Walmart acquires iOS development agency Small Society

There have been quite a few strange acquisitions in the world of iOS development lately, but I think this one takes the cake: Walmart, of all places, has picked up an iOS development house named Small Society, in order to strengthen its customers' experience on Apple's mobile devices. Small Society has worked on apps for Starbucks, ZipCar, and Whole Foods and will bring its expertise to the biggest retailer in the world, working on iOS apps and interfaces for the WalmartLabs incubator division.

This isn't the first tech development group Walmart has picked up, though in my recollection it is the first iOS-specific purchase the company has made. But strange as it may seem, the purchase makes sense. As we've said a few times here, shopping in 2011 on mobile devices was higher than ever, and Walmart obviously wants a piece of that pie.

We'll have to see what comes out of this partnership in the future. If Small Society continues its good work, Walmart may have some interesting iOS apps coming down the pipeline.

Walmart acquires iOS development agency Small Society originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 04 Jan 2012 19:05:00 EST. Please see our terms for use of feeds.

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UK has white iPhone now, Netherlands company memo suggests next week

Just in time for Easter, it's finally here -- our friends at Engadget have obtained actual pictures of the official white iPhone 4, which was purportedly sold by a Vodafone UK retailer to a tipster. It's just what you'd expect it to be (like the iPhone 4, but, y'know, white), save for being one digit off on the model number. Vodafone has alerted its stores to not sell the phone until next week, but it looks like this one sneaked out.

9to5Mac also got hold of a memo from Netherlands smartphone retailer BelCompany, and though it's since been pulled from the site (which perhaps lends even more credence to the authenticity), the memo purportedly said that the long-awaited White iPhone would finally be in stores as of next week, April 27. We've heard that the differently-colored handset would finally be available next week in the US, and since Apple has said before that the phone would arrive this spring, it looks like this is all finally going to happen.

If you've been waiting for a white iPhone 4 ever since it was announced back in June of last year, the wait is almost over.

UK has white iPhone now, Netherlands company memo suggests next week originally appeared on TUAW on Fri, 22 Apr 2011 15:50:00 EST. Please see our terms for use of feeds.

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Report: Zynga worth $7-9 billion

The Wall Street Journal says that, with its $250 million in new funding, social gaming company Zynga could be worth as much as $7 to 9 billion -- that's "billion" with a B. An astounding number for the company behind the extraordinarily popular Facebook game Farmville. Zynga has a number of interests in the iOS space, including a Farmville app as well as the recent purchases of iPhone developers Newtoy and the studio behind Drop7.

Of course, that number is only an estimate of the company's value, not actual money it's earned. But investors do expect the company to go public within the next few years, and given that Farmville has attracted an audience (and appears to have nailed down a way to make a significant amount of money from an all-new gaming audience), there's no question that Zynga is a huge relatively new force in the gaming space.

Zynga is likely not done growing -- the company has picked up one developer per month over the past nine months, and I'll bet that we haven't heard of the last iPhone developer being acquired by them just yet. The iOS platform isn't the only reason for Zynga's huge valuation, but it certainly seems destined to play a part in its future.

[via Mashable]

Report: Zynga worth $7-9 billion originally appeared on TUAW on Mon, 14 Feb 2011 19:30:00 EST. Please see our terms for use of feeds.

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