Tag Archives: cars

iPhones will play a big part in the upcoming automotive revolution

I just spent a few days in San Francisco attending a conference sponsored by Telenav, one of the leaders in navigation and services in both the automotive and smartphone worlds.

Much of what is discussed at these kinds of get-togethers is off the record, giving reporters a sneak peek at upcoming technology. One session that was on-the-record was a panel of industry experts on the future of electronics, particularly navigation in cars.

I think this panel pointed the way to what we will be seeing in future years, and hints at how important the iPhone will be. There was input from people at Ford, Delphi, Nuance, Gracenote and, of course, Telenav.

One thing that emerged rather starkly is a general belief that built-in navigation systems in cars are fast diminishing in popularity. It is so easy to add free or low-cost navigation by using your iPhone or other smartphone that more and more buyers can't justify the cost a built-in system.

Built-in prices are dropping, but they will never get as low as the smartphone solution, and those manufacturer-provided nav systems don't update nearly as often as your iPhone apps. Of course, fiddling with your phone to set up trips can be a real safety issue when driving. The iPhone screen is smaller than a car display, and as a result, it requires more attention.

That's why we're seeing more apps controlled completely by voice, both for ease of use and safety. Apple's Siri / Maps and Google's Maps are both natural navigation companions for voice, while manufacturers like Ford have gone voice-controlled in a big way for phone / car communication. Many states, like California, are mandating that you can't even touch your phones while driving. More states will follow.

The natural evolution of all this is to somehow get the iPhone screen to the big screen in the car, something we saw from Telenav late last year. Telenav's Scout app mates with Ford Sync via a Bluetooth or USB connection; drivers can access local search, gas prices and directions on the car screen.

The logical extension is that someday in the future, perhaps, your iPhone will activate the screens in any car and transfer your personal info, destinations and other items right to the car screen. For safety, all this must be voice-enabled. Brian Radloff was on hand from Nuance (developers of Dragon for Mac and Dragon Dictate for iOS) to say that he saw the future as more personalization in cars, as the vehicle becomes more integrated into each individual's lifestyle.

That was echoed by Harris Warren of Telenav, who expects to see the addition of real personalization to the driving experience. The car will become more of a consumer experience than just a way to get you from point A to point B. That means help finding relevant shopping and recreation destinations, and the further integration of both incoming and outgoing messaging.

Most of the experts on the panel said that cars are rapidly moving from closed environments to open ones, accepting more outside software and the easy plug-in of hardware. Even today, there is hardly a car being offered that doesn't support Apple connectors for iPods and / or iPhones. Of course, the industry representatives were also not happy with the new iPhone 5 connector, that left the industry and consumers stuck with some non-working ports or buying more cables.

In fact, the industry leaders, like John Absmeier of Delphi, expect that soon there will be seamless connectivity between your car, your house and your devices. It's also clear that the iPhone will be key to this transition. Many of these automation and automotive apps come out for the iPhone first, then slowly migrate to Android.

It's pretty clear the car cockpit will change pretty radically in the coming years, with Apple playing an important part in that evolution. That should be exciting.

iPhones will play a big part in the upcoming automotive revolution originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 17 Apr 2013 21:00:00 EST. Please see our terms for use of feeds.

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Apple puts an iPad in a Ferrari, more collaboration on the way?

Today at the Geneva Motor Show, Ferrari announced that its four-seat FF sports car, originally debuted in 2011, is getting a touch of Apple in the form of two iPad minis mounted in the headrests of its front seats. According to Bloomberg, the inclusion of the tablets marks the start of an expanded partnership between the Cupertino company and the renowned Italian auto maker, which added Apple's internet software and services boss Eddy Cue to its board of directors last year.

There's no further word from Bloomberg -- which insists on referring to the iPad as "I-Pad" for some reason -- on how the deal will unfold, but the inclusion of iPad mini in other models makes sense for starters. As it stands with the US$300,000 FF, the car's entertainment system supports audio integration and Siri-based voice controls.

Apple puts an iPad in a Ferrari, more collaboration on the way? originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 05 Mar 2013 21:00:00 EST. Please see our terms for use of feeds.

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2013 Honda Accord, Acura RDX and ILX getting Siri Eyes Free option

More automobile manufacturers are hopping on the Siri Eyes Free bandwagon -- or should that be car carrier? Although announced as a partner in the endeavor last summer, Honda has finally confirmed which models will be the first to utilize the feature: the 2013 Honda Accord, Acura RDX and Acura ILX.

All three of these models will interface with Siri-capable iOS devices running iOS 6 or higher via Bluetooth. Using a dedicated hands-free button in the steering wheel, drivers will be able to make use of Apple's virtual assistant for a number of tasks without their phone's screen turning on.

The Siri Eyes Free feature will be available as an option that can be installed by dealers, and integrates with the HondaLink and AcuraLink entertainment systems featured in these models. Pricing for the option hasn't been announced.

2013 Honda Accord, Acura RDX and ILX getting Siri Eyes Free option originally appeared on TUAW - The Unofficial Apple Weblog on Wed, 30 Jan 2013 19:01:00 EST. Please see our terms for use of feeds.

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Griffin MOTO TC Monster truck offers Bluetooth control, so-so software

When Steve assigned me the Griffin MOTO TC Monster truck (US$49.99) to review, I basically assumed this was going to be the best review assignment ever. Sadly, it was not. This Bluetooth-managed truck offers solid hardware features, but its software is just not up to the task.

The hardware consists of a standard RC truck that's well-built as these things go -- we buy a lot of RC trucks and helicopters in our household. The MOTO TC Monster truck was reasonably put together and stood up to use by excitable boys both indoors and out, with the most fun occurring when running it across roads, driveways and sidewalks.

It pulls power off of a rechargeable battery that's quite easy to install and remove, although you do need a Phillips screwdriver. It takes about an hour to pull in enough charge for a good session of driving.

Where the product really broke down was on the iOS side of things. Although easy to pair with Bluetooth (you do need a long flat probe to get to the pairing button), the software itself was poorly implemented. It felt like a total afterthought.

The MOTO TC Monster truck offers several driving modes:

A nearly impossible-to-use two-handed wheel-and-shifter shown at the top of this post (imagine if you will, trying to hold your phone, watch the car, and use both hands to steer). A tilt-to-drive mode that kept flipping during use because the dev forgot to disable autorotation. A drag-to-move mode that was merely meh (and that had the same flipping-screen issues). A pre-programmed figure-8 and serpentine mode that actually was the most successful of the four.

The built-in help screens were particularly frustrating because they looked exactly like the screens they were intended to explain (albeit slightly darker), but blocked all user touches until dismissed.

In the end, this unit received a big old score of "meh" from both myself and my junior testing squad. We wanted it to be a lot of fun and it really wasn't. That being said, we have a "virgin" Griffin MOTO TC Monster truck that hasn't experienced the rigors of testing available for one fun-loving TUAW reader to win. Here are the rules for the giveaway:

Open to legal US residents of the 50 United States, the District of Columbia and Canada (excluding Quebec) who are 18 and older. To enter, fill out the form below completely and click or tap the Submit button. The entry must be made before January 6, 2013 11:59PM Eastern Standard Time. You may enter only once. One winner will be selected and will receive a Griffin MOTO TC Monster truck valued at $49.99. Click Here for complete Official Rules. Loading...

Griffin MOTO TC Monster truck offers Bluetooth control, so-so software originally appeared on TUAW - The Unofficial Apple Weblog on Thu, 03 Jan 2013 17:00:00 EST. Please see our terms for use of feeds.

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Get a Little Reckless in Top Gear: Stunt School Revolution – iPad App Review


Top GearNobody knows cars like Top Gear, so when they release a game where you get to play driver to a host of fully customizable and entirely awesome vehicles you know it’s going to be a lot of fun.

Whether you take this opportunity to escape Alcatraz by leaping as far as you can or speed through a roller-coaster on a New York skyscraper with a cow on your pickup you can meet these challenges and more!

You can start the game by flying your car over the Grand Canyon, which sounds much more difficult than it actually is; though you will quickly learn that the game is very responsive to your movements and instruction (with fingertip set to the brake or accelerator pedals).

As you progress through the various levels you are always given a set of blue-print style directions that guide you through your objectives and how to accomplish them (at least generally speaking). I highly recommend reading these carefully as it will help you to avoid a whole lot of crashes and missed tasks that needed to be completed.

The more challenges you complete, the more XP you accumulate, the more customizations you can perform on your engine, wheels, brakes, roof and more!

What I liked: I really enjoyed the option to use touch or tilt controls with the ability to alternate between them as I made my way through the various challenges.

What I didn’t like: The interface with this game is a little busy and overwhelming until you get the hang of it.

To buy or not to buy: If you love cars, and you love Top Gear, there is no reason to avoid grabbing this app (and taking it for a test-drive… to engage the obvious pun).

App Name: Top Gear: Stunt School Revolution Version Reviewed: 1.6 Category: Games Developer: BBC Worldwide Price: Free Score:

Top iPad Accessories to Play Music in Your Car


iPad Car Audio

Nothing goes better with a road-trip than the perfect tunes, and your iPad can happily deliver them to your waiting ears… all you need is the perfect accessory; luckily there is an option out there for you no matter the make, model or vintage of your vehicle.

FM Transmitters

Play music through your car stereo using an FM transmitter, harnessing the power of radio frequencies. You will appreciate how easy it is to get the bass pumping, whether you choose an accessory like the freqIN from Scosche which can also charge your iPad while playing your favorite songs or the tuneIT from the same manufacturer that features a long flex-neck making it easy to see and operate.

Auxiliary Audio Cables

Does your vehicle have a spare 1/8″ (3.5 mm) stereo-mini headphone jack? Consider grabbing a no-frills and therefore no-hassle auxiliary audio cable like the one made by Griffin. The beauty of this accessory is in the simplicity. No configuration is required with this high-quality stereo cable, just plug and play (literally)! The added bonus of course is that you can bring this cable in the house and hook your iPad up to your home entertainment system just as easily.

Odds and Sods

If you need something a little less conventional because your vehicle happens to be a little more classic, take a look at the DirectDeck Universal Cassette Adapter by Griffin.

What if you really don’t want to use your car’s speakers and you have a bunch of kids and a bunch of headphones but only one iPad? The Belkin RockStar will happily connect up to five sets of headphones to a single device!

Lucky enough to have a newer model vehicle that is equipped with a built-in USB port? Pick up the iSimple uLinx IS9403 cable that is heavy-duty enough to stand up to daily use (and abuse) on the go, featuring a 90-degree tilting feature as well as foil and braid shielding that reduces EMI/RFI interference.

» Related posts: iRig Maker Expands iPad Music Making Accessories CTA Digital iPad Accessories for Kids Targus Launches New Line of iPad Accessories

Ford trying iPads for sales consultants at dealerships

Ford has launched an iPad app specifically for its dealers around the US to use. Fourteen different dealerships participated in a test program earlier this year, in which sales consultants (car salespeople) used iPads to access information about cars on sale, show presentations on various car features, and even track customer preferences, both helping customers choose the right car for them and helping salespeople convince them to buy.

One dealer in New Jersey is getting behind the app full stop: He says he plans to ditch PCs at his dealership completely, instead using the more "relationship friendly" iPad for all of his sales transactions. He cites the iPad's security and ease of use as big factors in putting them on the sales floor as well. The iPad isn't yet usable as a pricing or contract tool, however, so presumably sales associates will have to back to a regular PC for that right now. But soon, says the dealer, all of those functions will be handled by Apple's tablet, and he's looking forward to that.

Ford trying iPads for sales consultants at dealerships originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 14 Aug 2012 20:00:00 EST. Please see our terms for use of feeds.

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Jaguar Integrates Two iPads Inside New $155,000 Luxury Sedan

If you have USD $155,000 burning a hole in your pocket and a love of luxury sedans, you may want to take a look at the new Jaguar XJ Ultimate. Equipped with all of the luxuries that an automobile can feature, the XJ Ultimate has also included their own Rear Seat Entertainment package. This decadent [...]

Daily iPad App: Reckless Racing 2

Gaming company Polarbit is the grandfather of iPhone racers. Raging Thunder was among the first racers to hit the iPhone. Reckless Racing was released soon after and now it's back as Reckless Racing 2. This is a full update to the isometric driving title. The gameplay is similar to other top-down titles like Death Rally, though more realistic. Think of a fun game with a hardcore driving elements to set your expectations.

Career mode lets you climb the competitive ladder, upgrade parts and advance in the the Performance Index. The driving is more traditional than Reckless Racing. You'll still make powerslides and jumps, but you can also follow the driving lines closely and advance technically. Online and offline multiplayer modes are available, as are ghost runs and leaderboards.

Reckless Racing 2 is an excellent update from a developer who loves racing games. It's currently US$4.99 for a universal version, which might be more than you're willing to spend. Fortunately, Polarbit is generous with the sales, so keep an eye out for a price drop.

Daily iPad App: Reckless Racing 2 originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 10 Feb 2012 16:00:00 EST. Please see our terms for use of feeds.

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Complete Construction Themed Missions with Cars in Sandbox – iPad Game Review


Cars in sandbox: ConstructionI don’t think there are many children out there that don’t love to play in the sandbox, especially when there are all sorts of vehicles in there to enjoy. Cars in sandbox: Construction is a lovely little app that literally puts children in the driver’s seat, allowing them to first choose which vehicle to play with and then taking it on an easy to solve mission.

Designed for children ages 2 and up, I think even those as young as 18 months can have some fun with it. Tapping on the vehicle and dragging it forward and back results in rewarding sound effects and motion.

The menu in the app itself is a sandbox filled with a selection of vehicles to choose from, including a dump truck, dumper, tractor, grader, crawler-mounted excavator, telescopic handler, loader and truck crane. Once you pick the toy you want to play with you can guide it through a mission tailored for the functions of that choice like carrying items in the back of your dump truck from point-A to point-B.

While most parents won’t think of it this way, learning to use vehicles in this manner (pushing balls, picking up balls, loading things into the back of a dump truck) are all practical applications of physics and mathematics and teach children very important and fundamental concepts that will help them to learn in the future as well.

What I liked: While this app is certainly not limited to boys and even saying that contributes to a stereotype I don’t necessarily support, it is nice to see something educational and fun for smaller children that isn’t about princesses or other traditionally feminine topics.

What I didn’t like: This app offers very little guidance or instruction. A little narration or on-screen text with a few tips on how to get started would go a long way.

To buy or not to buy: If you have a little one in your life that loves cars and other vehicles, this is a fun game that also happens to be educational at the same time.

App Name: Cars in sandbox: Construction Version Reviewed: 1.0.1 Category: Education Developer: Thematica Price: $1.99 Score:

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On moderating expectations for Apple’s 2012

Just after the year-end retrospectives clear newsrooms, speculators begin pounding away at the forecasts for the coming year. Every year we see wide-eyed imaginings about what Apple "could" do in the coming year, and every year someone comes out with a list that sounds just as outlandish as the "too cheap to meter" claims about nuclear power from the 1950s.

Time Techland's Tim Bajarin looks at "five industries Apple can disrupt in the near future," and the piece is typical of the overly-optimistic expectations people always seem to sprout this time of year. I'll skip over the first section related to TVs, because it's the only halfway-plausible section of the piece, and dive right into the "meal in a pill" musings that follow.

"Imagine if Apple began working with the auto companies directly and, in extreme circumstances, was perhaps able to get a 7-inch iPad into these cars," Bajarin muses, managing in one sentence to combine speculation about an industry Apple's shown no interest in entering with speculation about a product Apple's shown no interest in building. He imagines iOS device integration with car systems that would allow for Siri-activated access to things like navigation, media, text messages -- basically all the things Siri already does, but tied into the car's display.

The question for this auto integration scheme -- and a question I'll ask twice more later on -- is why Apple should bother. "People don't replace their TVs all that often" has been a major strike against speculation that Apple will produce its own TV set, and that counterargument rings even truer for cars. Apple could theoretically produce a head unit or other bit of hardware with auto integration that could be deployed across multiple auto makes and models, but the question remains: how would Apple benefit from this? Where's the money in it?

The first followup question one must always ask after "Wouldn't it be cool if," is, "How much money could Apple actually make doing this?" If the answer to that second question is, "Hmm, probably not all that much, now that I think about it," then you can safely discount the possibility of Apple entering that industry.

That goes double for the next industry in Time's list: wristwatches. "If Apple used the Nano to mirror some of the functionality of my iPhone in a watch format, the company could potentially redefine the role of the watch," Bajarin says. The problem is, the wristwatch's role has already been re-defined for the majority of consumers: it's been put on the same pile as the typewriter, slide rule, and floppy disk. Even people I know who are wristwatch enthusiasts have admitted that if you have any kind of cell phone you don't really need a watch. "I don't need to pull my watch out of my pocket to tell the time," you might say in defense of the wristwatch; "I don't need a bulky bit of rubber and metal attached to my wrist to tell the time," is my response.

Bajarin correctly points out that some nano users have been using the latest iPod nano as a watch, but most of the reviews I've seen of the so-called "iWatch" point out that while it's technically possible to do this, it doesn't work all that well -- not even as well as a conventional watch. As for the idea of putting Bluetooth, Wi-Fi, or some other connectivity between a wrist-worn nano and an iPhone, this is once again an idea that sounds good on paper but very likely sounds terrible in Apple's accounting ledgers. iPod sales have been declining for years, and the iPod touch already makes up the majority of the iPod's increasingly slim share of Apple's profits. While it certainly sounds cool, iPod-iPhone connectivity is a very niche-sounding feature in an already niche product like the iPod nano.

Apple's trend over the past few years has been to shy away from heavily promoting its outlier products like the shuffle, nano, and Classic while devoting much more focus to its wide-appeal, general-purpose products like the iPhone and iPad. That's with good reason: general-purpose products have greater appeal to a greater number of consumers, and therefore Apple can make more money selling them. The intersection between "wristwatch wearer" and "iPhone owner" and "iPod nano fan" and "gee wouldn't it be great if all these things talked to each other" speculator has to be very small -- and too small for Apple to want to bother with addressing that market.

Another market Apple's shown no interest in is home appliances, but that doesn't stop visions of iFridges dancing through people's heads. "If Apple applied their iOS software to appliances and married it to iCloud, they could turn pretty much any screen integrated into things like refrigerators, ovens or even cabinets into application-specific smart screens," Bajarin writes. This is another case of something that sounds cool at first, like something right out of a sci-fi movie or one of those concept videos of the "near future" that outfits like Microsoft like to crank out every decade or so.

It's easy to picture a scenario where you walk into your house, say "Lights," and a Siri-powered "home assistant" turns them on for you. Or better yet, iOS-powered appliances in your home converse with the ones in your car, monitoring your location as you drive home from work, and when you're five minutes away they turn on the lights, set the A/C to 72 degrees, start the coffee pot, fire up the TV, fetch your pipe and slippers, and so forth. That's the house of the future that we've been promised for at least sixty years, and I can already hear the jaunty piano soundtrack in the accompanying concept video.

What's not so easy to picture is Apple willingly involving itself with any of that. Unless it plans on branching out into building its own refrigerators, dishwashers, HVAC units and toasters, Apple's iOS definitely isn't going to show up in home appliances. You're not going to see Frigidaire running a licensed build of iOS 6 on a touchscreen refrigerator door, nor is a Kenmore dishwasher going to have iOS powering a multitouch interface where you pick your rinse cycle then knock out a quick game of Jetpack Joyride. You know why not? Because Apple's never going to license iOS to other manufacturers, period. "Never say never," the saying goes, but I'm saying it anyway.

Just like with cars and watches, you have to follow the money trail to divine the level of interest Apple might have in the home appliance industry. And just like with cars and watches, I just don't see toaster ovens or thermostats as a lucrative market for Apple.

Though it's nice to play around with these Jetsons-like images of a fully Apple-powered home, the reality of Apple's 2012 is going to be far more "boring" than the iCar, the iWatch, and the iHouse. Here's what you can really expect from Apple in the year to come, roughly in the order you can expect to see them:

A faster iPad, possibly with a double-resolution display Faster versions of its current Macs, and maybe a 15" MacBook Air A faster iPhone iOS 6, with evolutionary improvements to iOS 5 An A5 or A6-powered high definition version of the current Apple TV -- or, far less likely, an actual Apple TV set Iterative improvements to Siri, iCloud, and iTunes services throughout the year

Yawn, right? Where's the disruptive product, the wave of the future, the thing that makes us feel like Star Trek's universe has come 300 years early? If it exists at all, it's probably deep within Apple's labs, in prototype form, and a hell of a lot more exciting than anything on Bajarin's list -- or mine.

On moderating expectations for Apple's 2012 originally appeared on TUAW - The Unofficial Apple Weblog on Tue, 03 Jan 2012 10:00:00 EST. Please see our terms for use of feeds.

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Ford Moving Forward: MyFord Touch Now Supports the iPad and Others


MyFord Touch

By offering to “keep your eyes on the road and connected to your world,” MyFord Touch gives drivers with equipped Ford vehicles the ability to access features like turn by turn directions to their destination, hands-free access to their cellular telephones, control your music using only your voice, act as a wireless router for your WiFi enabled devices, give you a vehicle health report, operate your climate control automatically, report how efficiently you are using your fuel or even read your incoming text messages aloud. And that is just for starters.

Sounds pretty great doesn’t it? The best part is that Ford has announced that the next update will allow you to access these features using your iPad as well as the currently supported iPhone!

The bar is being raised for what we can come to expect from our technology and that is starting to include our cars. At a time when we were getting used to navigation systems becoming standard in vehicles below the luxury market things like MyFord Touch are changing the scene dramatically. Suddenly consumers are as entitled to these benefits whether they drive an affordable Ford Focus or a high end Lincoln. With so many features of MyFord Touch offering additional safety considerations it is nice to know that the average family vehicle that likely needs them most can have them.

The upgrade also promises better voice recognition and gives more integration between other systems such as the Sirius satellite radio. Using voice commands you will be able to switch stations and search for content without having to take your hands off the wheel!

Several other smartphones and tablets beyond the iPhone and iPad are supported, if you have another device check the Ford website for a list of all of those that are compatible.

A few other manufacturers offer similar systems but with less features and at a higher cost such as the General Motor’s OnStar system which is great for hands free calling, navigation and crash assistance but is limited in use beyond those things.

[via electronista]

Go Behind the Scenes with Nascar in Pit Crew Combine – iPad Game Review

Pit Crew CombineIf you like Nascar, Pit Crew Combine is a game worth looking at. Brought to you by folks in the know, the Joe Gibbs Racing® team, this game puts you in the pit instead of the driver’s seat. How do you think you will fare as the tire changer? Gasman? How about the Jackman? It’s harder than you think!

It is this unique perspective that sets this game apart from the numerous other racing game entries.

All I can say, is thank goodness for the tutorial. This is mainly because when I started I was clueless when it comes to the ins and outs of a Nascar pitstop. Once I had a chance to give it all a try, I was pretty comfortable with the concept… only they tell me I should be able to change 4 tires and gas up my car (twice!) within 12 seconds!

It seems like it should be easy, but my first pit stop took 38.864 seconds which is quite a few more that sub-12 second goal! My second attempt wasn’t much better at 34.149 seconds. After a considerable number more tries I learned a few tricks but it became pretty obvious that I wasn’t going to be an expert any time soon. Nonetheless I had a lot of fun giving it a try!

Pit Crew Combine Screenshot

What I liked: The game puts you through the motions well enough that you actually feel like you are accomplishing pit stop tasks on your virtual car.

What I didn’t like: As you play the game you can unlock additional cars to work on, but it isn’t really clear what the required objectives are.

To buy or not to buy: If you love Nascar, this is an app you can’t do without.

App Name: Pit Crew Combine Version Reviewed: 1.0.0.0 Category: Games Developer: Redline Sports Marketing, Inc. Price: $0.99 Score:

Daily iPad App: Pocket Garage HD

Pocket Garage HD is one of those apps that's best suited for the iPhone, but the HD version looks pretty sweet on an iPad. This is the first auto maintenance app I've taken a look at in quite a while since Gas Buddy is a mainstay on my iPhone, but Pocket Garage on the iPad is pretty nice and has many of the same features that Gas Cubby does, but with a nicer interface.

The UI features a large odometer with three buttons beneath. This lets you record odometer readings, servicing, fuel and repair. The settings toggle between miles and kilometers, as well as gallons and liters, and record a wide range of currencies, making this useful if you're out of the U.S.

You can keep track of fuel economy, service reminders, repair logs, view an array of charts, fill in basic vehicle information and more. You also can put in your vehicle identification number, license plate number, etc., but no pass code so be cautious when putting in this information.

I tried the free version of Pocket Garage HD and was pleased with it. If you're keeping track of just one vehicle, this is the way to go. There is a US$4.99 pro version that allows tracking of more than one vehicle, but other differences between the free and paid versions aren't made clear through iTunes or through the developer's site, which returns a 404 error.

There also does not seem to be a way to sync between the iPhone and iPad versions, which lessens the usability somewhat. You'll have to export from one app to the other constantly to keep them both in sync. If you want to keep an auto record at home, Pocket Garage HD is good for the iPad. If you've got an iPhone and want to update as you go, you'll need to grab the separate Pocket Garage for the iPhone. Going pro on the iPhone would be another $1.99.

Daily iPad App: Pocket Garage HD originally appeared on TUAW - The Unofficial Apple Weblog on Fri, 26 Aug 2011 11:00:00 EST. Please see our terms for use of feeds.

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Hyundai Stops Giving Away iPads With New Cars

Hyundai Equus - iPad Giveaway

Who says there is no such thing as a free iPad? Apparently, Hyundai. When the Equus debuted last year as the car maker’s attempt to break into the luxury sedan market, they also announced that the owner’s manual wouldn’t be provided in a traditional paper format –but rather as an electronic document in the form of an iPad app. Not only that, they were also providing the iPad!

Well if the promise of a free tablet computer was the thing tipping the scales toward your buying a $55,000 vehicle, you’ve missed your opportunity. Hyundai has announced that with the start of the 2012 model year, expecting to roll out to dealerships next month, the glove compartment will once again contain a hefty paper version of the manual and the free iPad program will be eliminated.

Their claim is that the program was only intended to run for a single year as the new vehicle was introduced. Some skeptics claim that they were simply trying to piggyback on the fame and marketing of the iPad launch, which happened around the same time.

The app is still available for download for those Hyundai Equus owners who wish to supply their own device.

Hyundai isn’t the only vehicle manufacturer to embrace the iPad. Earlier this year, Land Rover announced a limited edition Range Rover model featuring the iPad as standard equipment, providing passengers with endless entertainment options. Saab had also run a limited-time promotion in which new buyers pre-ordering their new vehicle would qualify for a free iPad as an added incentive.

If nothing else, this kind of thing shows yet another potential use for mobile devices. For some time now I’ve been turning toward manuals online for things around my house instead of indefinitely storing the paper copies. Having them available on my iPhone or iPad via an app or series of apps would be even more convenient. Especially if the manual is for something significant, because with electronic versions it becomes very easy to provide updates or additions as required.

[via USA Today]

Sideways Racing – iPad Game Review


Sideways Racing, a new game from Bjango, is a fast paced top-down racing game with impressive graphics and thrilling music that harkens back to the classic 16-bit racing games you used to know and love.

There are three gameplay modes: League, where your aim is to race against AI competitors and win; Knockout, which requires you to race all tracks in succession – a win is the only way to advance; and Time Trial where you race against the clock to achieve your best possible speed.

Sideways Racing consists of three different areas (Botanica, Alpine, and Confusion), each with three tracks, for a total of nine different racing courses. The graphics were polished and extremely smooth on my iPad 2, and definitely the highlight of the game.

Control wise, this game may not be for everyone. There is no accelerometer control, so you are limited to tap or swipe steering. The acceleration and brake are available on the left side of the screen (this can be switched for left-handers) and the steering is controlled by left and right buttons on the right side of the screen. Alternatively, you are able to use your finger on the screen to turn left and right, using the swipe controls. I did ultimately end up preferring this method, which was a little more difficult to grasp, but not impossible.

Regardless of which steering method I used, I found the gameplay to be cumbersome and slow. The game advertises sliding through tracks, and that’s exactly what I did. There was no smooth turning mechanism, I slid and skidded through every turn, brakes screeching. The controls are very sensitive and will take some time to get used to. Gameplay is touted as fast paced, but everything seemed to move too slowly except when in nitro mode.

Running into walls and other cars will damage your own car, but there are plenty of items on the track to pick up, like wrenches for repairing. Other power-ups include nitro boosts for increasing speed, and destructive items for destroying enemy cars. These power-ups are what really made the game interesting and fun.

Game center integration is included, so you can beat your friends and win bragging rights. There are also 26 achievements to be had, from winning races to destroying enemy cars.

What I liked: The graphics and menu options were really well done and worked flawlessly on my iPad 2. The power-ups were a lot of fun and made otherwise slow gameplay

What I didn’t like: This game really needed a restart button. If I messed up, there was no recourse to start over and try again without sitting through an entire race I knew I was going to lose. I also did not like that at certain times, I was not allowed to take an alternate route when such a route was available to me. I would have liked a feature that allowed me to customize my car.

To buy or not to buy: If you are a fan of classic style top-down racing games, then the graphics and power-up fueled gameplay make this a worthwhile choice. This is a solid start, and I imagine the developer will provide updates in the future to address issues and add more features. Get it now while it’s just $1.99.

  • App Name: Sideways Racing
  • Version Reviewed: 1.0
  • Category: Games
  • Developer: Bjango
  • Price: $1.99
  • Score:

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Control a car’s interior via a dashboard-mounted iPad from Visteon

Visteon doesn't have the first idea for integrating an iPad into an automobile in some way, but it has arguably the most ambitious one so far.

At this year's CES, Visteon brought forth their iPad dash product which not only integrates into an auto's audio controls, but it has the ability to handle all interior electronic controls. The iPad communicates via Bluetooth with the box pictured to the right of the iPad, above. That device is installed in the car, in place of controls for climate, seat positioning, and engine information, among other things. There's also weather information displayed within the interface, access to a GPS, and more.

There is a dock connector for the iPad, at the bottom of the iPad holder, but it's to provide power only. Obviously you're going to need a 3G-enabled device and a data plan to go along with it, in order to take advantage of the weather and GPS.

It's not clear what cars this device is planned to be compatible with, but from the placement and size of the iPad holder, I have a feeling compatibility will be limited.

Engadget also has a nifty hands-on video of some of the iPad app's functionality.

Control a car's interior via a dashboard-mounted iPad from Visteon originally appeared on TUAW on Fri, 07 Jan 2011 23:59:00 EST. Please see our terms for use of feeds.

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BMW releases two apps for iOS

BMW has released two apps for iOS this week. The first one, based on the Mini brand, is called Mini Connected, and it allows you to not only track information about your car, but also access web radio and audio versions of internet feeds, hooked up directly to your car's stereo. And on cars equipped with navigation features, you can even send directions and searches back and forth from your iPhone to the car's systems, and vice-versa.

The BMW Connected app does the same thing, only across the manufacturer's vehicle lineup. Interesting, not only that these apps exist (there are already a few solutions for doing all of these things out there), but that they're created and "sold" (both are free) by the car's manufacturers themselves. In essence, an Apple app is being used to market the functionality of these automobiles.

I expect to see plenty more examples of branded apps like these at CES next week, and we'll be covering as many of them as we can right here on TUAW.

BMW releases two apps for iOS originally appeared on TUAW on Wed, 29 Dec 2010 21:30:00 EST. Please see our terms for use of feeds.

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Ford’s AppLink to support iPhone voice control of apps

Ford Sync
My, how far we have come since Ford offered a "standard" iPod jack in its 2008 Ford Escape. Starting this month (and next depending on the model), SYNC-equipped Ford Fiesta owners with iPhone, Android or BlackBerry smartphones will be able to use free software from Ford called AppLink, which gives SYNC users voice control over several apps on their phones. Available for download over at owner site www.syncmyride.com, the first apps compatible with AppLink are Pandora (internet radio), Stitcher (news radio) and OpenBeak (for listening to Twitter posts).


While AppLink was initially only supposed to be for Android and BlackBerry phones, Ford decided to add the iPhone to its list of supported devices. By using Bluetooth streaming with Android and BlackBerry devices and a USB port for the iPhone, users just press the VOICE button on their steering wheel to enable voice command control of their apps. Currently only for SYNC-equipped Ford Fiestas, Ford says that additional vehicles and controllable apps are coming in 2011.

Just 12 months ago Ford started offering iTunes tagging in their cars with HD Radios, giving users the ability to tag songs for later purchase in iTunes. While that's a neat idea and something I am sure we will see more of in the future, it's really encouraging to see more work being done on the voice control front in the automobile world. With more and more people taking advantage of their smartphones while driving, and with Apple looking to hire more voice recognition specialists, anything that can make the roads a little safer to drive on is all right by me.

Ford's AppLink to support iPhone voice control of apps originally appeared on TUAW on Fri, 24 Dec 2010 09:15:00 EST. Please see our terms for use of feeds.

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